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Gems manufactory elvenar4/5/2024 ![]() Of course, I can't replace my whole gems production, but somewhere there will be some space for one or two of these buildings (if I am lucky enough to win them with one or two tries). They produce an important resource: Goods Goods will be needed for any kind of progress, such as: unlocking technologies, upgrading buildings, quests, and exploring Provinces (if you want to negotiate instead of fight). And Travelling Merchant III seems to be at least - in regard to production/square - twice as good as my gems manufactories. Manufactories are a key element of Elvenar. For people in earlier chapters (which do not have max relic boost nor a Mountain Hall) the building can be quite interesting.īut, if the numbers on elven architect are correct, Travelling Merchant II (for T2 goods) is already better than my crystal manufacturies. Click on a date/time to view the file as it appeared at that time. 18manufactoryelvesgems05cropped.png (779 × 455 pixels, file size: 494 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. So to classify as 'superior' your manufactory needs to be level 10+ (as an elf) but may be different if you play as a human. Each resource is crucial to be able to develop your Elvenar Settlement and. For example in the image below when I click on superior scrolls manufactory it shows a small '10-15' on the image, which are the levels you unlock for your scrolls manufactories when you complete the research. Or you can choose the engineering Humans option and be the founder of an. To get a Magic Dust Manufactory you need to unlock its technology in the Research Tree and build it via the Buildings menu, as long as you have the required resources. In this enchanting city-builder you can play as an Elf, be close to nature and give to your city a more magical plant-like look. My marble manufactories (with all other buildings required to have the manufactory – culture, population, culture for population, supplies, culture for supplies, population for supplies, culture for population for supplies etc.) still produce a little bit more T1 goods/square than the merchant. Once you placed the Production Buildings of the Elvenar in your city, you will begin to produce the Resources of the Elvenar - Ideas and Workforce, Living Paintings and Sculptures, Crystal Balls and Plants, Designs and Constructs and, finally, Manifests and Collections. Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries. Reactions: RainbowSKYEPIXIE, Darielle, Deborah M and 1 other person. I hope i did not build the wrong manufacturing. I'm in the last chapter - Travelling Merchant I for me isn't worth the space. If this is your Quest 'Have a T3 Boost+1 Manufactory at level 4 or higher' so you need to start building the S3 or in your case Gem Mfg Click to expand. ![]() File File history File usage Size of this preview: 800 × 459 pixels. They form the basis for productions of all Elvenar Resources.It seems (like shown in the screenshot on the other topic), that the Travelling Merchant won't need supplies and gold for producing the goods. File: 18 manufactory elves gems 11 cropped.png. From here, you produce Ideas using Coins and Mana, or Workforce using Supplies and Orcs. Newly discovered knowledge and experiences can be found within the Academy. 18manufactoryelvesgems03cropped.png (693 × 436 pixels, file size: 382 KB, MIME type: image/png) File history Click on a date/time to view the file as it appeared at that time. Once you placed the Production Buildings of the Elvenar in your city, you will begin to produce the Resources of the Elvenar - Ideas and Workforce, Living Paintings and Sculptures, Crystal Balls and Plants, Designs and Constructs and, finally, Manifests and Collections.Įach resource is crucial to be able to develop your Elvenar Settlement and, in turn, complete the chapter of the Elvenar.
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